Browse by category, compare requirements, build directly, or leave a blueprint ghost to finish later.
Knox Buildworks
Project Zomboid · Build 42
Build what you imagined.
Find the right piece, see what it needs, and plan a whole build before placing the first wall. This guide covers the current Knox Buildworks catalogue, blueprints, and add-on format.
Find your way in
Section titled “Find your way in”Set construction rules and blueprint limits, then verify clients have the same definitions before they build.
Add buildables with manifests, JSON definitions, translations, and focused Lua hooks where the data model needs them.
What you can do
Section titled “What you can do”Find the right buildable
Keep categories and filters in view, inspect the selected recipe beside the results, and choose the exact item alternative when a recipe allows one.
Planning Mode
Work with a compact catalogue beside the blueprint workspace. Draw rooms, preview a layout, check supplies, and build ready pieces.
Multiplayer integrity
Share plans with view, build, or contribute access. The server checks definitions, resources, placement, and permissions.
Data-driven add-ons
Define groups, variants, finishes, tags, and multi-tile geometry without replacing the vanilla Building Menu.
What Knox owns
Section titled “What Knox owns”| Area | Knox Buildworks responsibility |
|---|---|
| Content | JSON definition registry, templates, groups, variants, materials and stage resolution |
| UI | Catalogue, ingredient drawer, requirement panels, pinned recipes and Planning Mode |
| Placement | Ghost preview, geometry matrix, support, collision and frame validation, timed construction |
| Planning | Rooms, gather areas, exported blueprints, build queues and stacked-plan selection |
| Multiplayer | Definition integrity, server-side validation, blueprint synchronization and access |
Start with the part you need
Follow the player guide from your first search to a shared blueprint, or inspect the runtime and definition reference.