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Knox Buildworks

Project Zomboid · Build 42

Build what you imagined.

Find the right piece, see what it needs, and plan a whole build before placing the first wall. This guide covers the current Knox Buildworks catalogue, blueprints, and add-on format.

Knox Buildworks isometric build siteAn isometric room under construction. A completed back corner with a door and window stands over a tiled floor, translucent ghost walls indicate the remaining enclosure, an upper-level plan floats above it, and a separate exterior gather area holds construction supplies.LEVEL +1GHOST WALLSGATHER AREABUILD FOOTPRINT
Built walls, planned floors, and a supply area in one layout.

Find the right buildable

Keep categories and filters in view, inspect the selected recipe beside the results, and choose the exact item alternative when a recipe allows one.

Planning Mode

Work with a compact catalogue beside the blueprint workspace. Draw rooms, preview a layout, check supplies, and build ready pieces.

Multiplayer integrity

Share plans with view, build, or contribute access. The server checks definitions, resources, placement, and permissions.

Data-driven add-ons

Define groups, variants, finishes, tags, and multi-tile geometry without replacing the vanilla Building Menu.

Area Knox Buildworks responsibility
Content JSON definition registry, templates, groups, variants, materials and stage resolution
UI Catalogue, ingredient drawer, requirement panels, pinned recipes and Planning Mode
Placement Ghost preview, geometry matrix, support, collision and frame validation, timed construction
Planning Rooms, gather areas, exported blueprints, build queues and stacked-plan selection
Multiplayer Definition integrity, server-side validation, blueprint synchronization and access

Start with the part you need

Follow the player guide from your first search to a shared blueprint, or inspect the runtime and definition reference.