Install the mod, open the catalogue, inspect real requirements, and take a design from ghost preview to finished construction.
Knox Buildworks
Project Zomboid / Build 42
Plan first. Build better.
A complete construction catalogue and blueprint workspace for Build 42-with readable requirements, true multi-tile previews, persistent ghost plans, wall finishes, and multiplayer validation.
01
Define
JSON manifests & buildables
02
Validate
Schema & registry integrity
03
Plan
Rooms, ghosts & blueprints
04
Build
Timed construction cursor
05
Sync
Server-authoritative state
Start where you are
Section titled “Start where you are”Configure sandbox options, understand the definition integrity handshake, and rely on server-authoritative validation instead of client trust.
Ship new buildables through manifests and JSON definitions-geometry, groups, variants, finishes, and focused Lua extension hooks.
One system, from recipe to finished build
Section titled “One system, from recipe to finished build”Catalogue & construction
Search buildables, inspect real requirements, select material alternatives, rotate a footprint preview, and build through a dedicated timed-action cursor.
Planning Mode
Design rooms and floors before construction, place non-blocking ghosts, set a gather area, and turn a plan into a practical build queue.
Multiplayer integrity
Integrity-checked definitions, server-authoritative validation, and per-blueprint view, build, and contribute permission controls.
Data-driven add-ons
Add content through manifests and JSON definitions with templates, tags, multi-tile geometry, groups, variants, finishes, and focused Lua hooks.
Author definitions visually, index local sprites and game data, inspect entity references, validate combinations, and export a complete add-on ZIP.
What Knox owns
Section titled “What Knox owns”| Area | Knox Buildworks responsibility |
|---|---|
| Content | JSON definition registry, templates, groups, variants, materials and stage resolution |
| UI | Catalogue, ingredient drawer, requirement panels, pinned recipes and Planning Mode |
| Placement | Ghost preview, geometry matrix, support, collision and frame validation, timed construction |
| Planning | Rooms, gather areas, exported blueprints, build queues and stacked-plan selection |
| Multiplayer | Definition integrity, server-side validation, blueprint synchronization and access |
Ready to plan your next base?
Follow the player guide from your first catalogue search to a shared blueprint, or trace how the whole framework fits together.