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Knox Buildworks

Project Zomboid / Build 42

Plan first. Build better.

A complete construction catalogue and blueprint workspace for Build 42-with readable requirements, true multi-tile previews, persistent ghost plans, wall finishes, and multiplayer validation.

  • Independent catalogue
  • Persistent blueprints
  • JSON add-on framework
Knox Buildworks isometric build siteAn isometric room under construction. A completed back corner with a door and window stands over a tiled floor, translucent ghost walls indicate the remaining enclosure, an upper-level plan floats above it, and a separate exterior gather area holds construction supplies.LEVEL +1GHOST WALLSGATHER AREABUILD FOOTPRINT
  1. 01

    Define

    JSON manifests & buildables

  2. 02

    Validate

    Schema & registry integrity

  3. 03

    Plan

    Rooms, ghosts & blueprints

  4. 04

    Build

    Timed construction cursor

  5. 05

    Sync

    Server-authoritative state

Catalogue & construction

Search buildables, inspect real requirements, select material alternatives, rotate a footprint preview, and build through a dedicated timed-action cursor.

Planning Mode

Design rooms and floors before construction, place non-blocking ghosts, set a gather area, and turn a plan into a practical build queue.

Multiplayer integrity

Integrity-checked definitions, server-authoritative validation, and per-blueprint view, build, and contribute permission controls.

Data-driven add-ons

Add content through manifests and JSON definitions with templates, tags, multi-tile geometry, groups, variants, finishes, and focused Lua hooks.

Area Knox Buildworks responsibility
Content JSON definition registry, templates, groups, variants, materials and stage resolution
UI Catalogue, ingredient drawer, requirement panels, pinned recipes and Planning Mode
Placement Ghost preview, geometry matrix, support, collision and frame validation, timed construction
Planning Rooms, gather areas, exported blueprints, build queues and stacked-plan selection
Multiplayer Definition integrity, server-side validation, blueprint synchronization and access

Ready to plan your next base?

Follow the player guide from your first catalogue search to a shared blueprint, or trace how the whole framework fits together.