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Building and wall finishes

The Knox cursor is a real construction cursor, not a visual-only ghost. It uses the selected buildable’s directional sprite data and multi-tile footprint to preview the object before placing it.

It checks Build 42-style constraints including:

  • floor and wall support;
  • wall edge direction;
  • predecessor construction stages;
  • door/window frame requirements;
  • multi-tile collisions;
  • vehicle and stair conflicts;
  • stackable furniture placement;
  • safehouse, distance and server-access restrictions.

The character walks to an appropriate adjacent square before performing the timed action. Large and wall-like objects use their footprint/direction to find the appropriate interaction position.

Some buildables are related by groups. A group presents wall quality or a similar family as one catalogue entry; the selected carousel item resolves to the real underlying recipe.

Other stages are upgrades. An upgrade can require a prior wall/frame/object and will only replace it when the required stage and direction match. This permits frame-to-wall construction without treating a valid frame as a collision.

Plasterable normal walls can be built as:

  1. Bare wall.
  2. Plastered wall.
  3. Plastered wall plus an allowed paint colour.
  4. Plastered wall plus an allowed wallpaper type.

The finish selector previews the final mapped sprite. Knox first builds the wall, then queues the finish actions in order: plaster first, then paint or wallpaper.

Finish action Tools retained Items used
Plaster plastering trowel plaster bucket use
Paint paintbrush selected paint use
Wallpaper paintbrush and scissors selected wallpaper and paste uses

The trowel may degrade. Every finish requirement appears in the catalogue and blueprint totals before construction.

The converted wall-covering catalogue also supports actions on existing walls:

  • plaster;
  • wall painting;
  • wallpaper;
  • paintable sign variants.

These actions use the same item/tool gates as their Build 42 counterparts. The available paint, wallpaper or sign selector is validated against the selected action rather than accepting a generic client-side choice.

In planning mode, a finish ghost belongs to one wall edge rather than the whole tile. Empty tiles and incompatible surfaces render as invalid. A plaster plan may be followed by paint or wallpaper on the same edge; the build queue applies them in that order. Tile-pack surfaces can also explicitly permit direct paint or wallpaper without plaster.