Server configuration
Sandbox options
Section titled “Sandbox options”| Option | Default | Range | Effect |
|---|---|---|---|
| KnoxBuildworks.ReplaceBuildMenu | false | on/off | Makes Knox the primary Build button action. |
| KnoxBuildworks.EnablePlanningMode | true | on/off | Allows Planning Mode and its blueprint tools. |
| KnoxBuildworks.MaxPlacementsPerBlueprint | 1000 | 50-5000 | Maximum planned entries in a blueprint. |
| KnoxBuildworks.BlueprintRadius | 200 | 20-2000 | Half-size in tiles of the allowed blueprint design area. |
| KnoxBuildworks.BuildXPMultiplier | 1.0 | 0.0-10.0 | Multiplies XP awarded by Knox construction. |
A BlueprintRadius of 200 permits a design area extending 200 tiles from its anchor in each horizontal direction (a 400x400 square).
Client Mod Options
Section titled “Client Mod Options”Client Mod Options provide:
- F7 catalogue keybind;
- verbose Knox debug logging;
- pinned recipe/blueprint tracker alignment;
- automatic or manually dragged tracker placement;
- opacity;
- accent-bar side;
- icon-plus-text or text-only tracker content.
These UI choices are local. They do not grant any construction or blueprint permission.
Multiplayer setup checklist
Section titled “Multiplayer setup checklist”- Install identical Knox Buildworks, ElyonLib and Knox add-ons on server and clients.
- Ensure all definition JSON files are manifest-listed on each machine.
- Keep the per-save override file identical where it is in use.
- Enable debug logging while validating a new mod pack.
- Have a non-admin client join and confirm it receives an integrity-accepted state before testing construction.
The server compares the content-hash identity for all active definition files and overrides. A mismatch intentionally blocks Knox construction and blueprint changes for that client.