Server configuration
Sandbox options
Section titled “Sandbox options”| Option | Default | Range | Effect |
|---|---|---|---|
| KnoxBuildworks.ReplaceBuildMenu | false | on/off | Makes Knox the primary Build button action. |
| KnoxBuildworks.EnablePlanningMode | true | on/off | Allows Planning Mode and its blueprint tools. |
| KnoxBuildworks.MaxPlacementsPerBlueprint | 1000 | 50-5000 | Maximum planned entries in a blueprint. |
| KnoxBuildworks.BlueprintRadius | 200 | 20-2000 | Half-size in tiles of the allowed blueprint design area. |
| KnoxBuildworks.BuildXPMultiplier | 1.0 | 0.0-10.0 | Multiplies XP awarded by Knox construction. |
| KnoxBuildworks.WellWaterMode | Infinite | Infinite / Limited | Controls water stored by player-built wells. |
| KnoxBuildworks.WellCapacity | 1500 | 1-10000 | Maximum water in a limited well. |
| KnoxBuildworks.WellInitialPercent | 25 | 0-100 | Starting fill level of a limited well. |
| KnoxBuildworks.WellHourlyRefill | 3 | 0-100 | Hourly refill of a limited well. |
| KnoxBuildworks.WellRainRefillMultiplier | 1.5 | 0-10 | Multiplier for rain refill. |
| KnoxBuildworks.RequireConstructionPaint | true | on/off | Requires paint for applicable construction finishes. |
A BlueprintRadius of 200 permits a design area extending 200 tiles from its anchor in each horizontal direction (a 400x400 square).
Client Mod Options
Section titled “Client Mod Options”Client Mod Options provide:
- F7 catalogue keybind;
- toolbar button visibility and planning inventory visibility;
- debug logging and profiling;
- panel opacity, tone, contrast, icon and preview sizing, and tile backgrounds;
- pinned recipe/blueprint tracker alignment;
- automatic or manually dragged tracker placement;
- opacity;
- accent-bar side;
- icon-plus-text or text-only tracker content.
The catalogue gear exposes appearance controls and applies changes as they are adjusted. These UI choices are local. They do not grant any construction or blueprint permission.
Multiplayer setup checklist
Section titled “Multiplayer setup checklist”- Install identical Knox Buildworks, ElyonLib and Knox add-ons on server and clients.
- Ensure all definition JSON files are manifest-listed on each machine.
- Keep the per-save override file identical where it is in use.
- Enable debug logging while validating a new mod pack.
- Have a non-admin client join and confirm it receives an integrity-accepted state before testing construction.
The server compares the content-hash identity for all active definition files and overrides. A mismatch intentionally blocks Knox construction and blueprint changes for that client.