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Server configuration

Option Default Range Effect
KnoxBuildworks.ReplaceBuildMenu false on/off Makes Knox the primary Build button action.
KnoxBuildworks.EnablePlanningMode true on/off Allows Planning Mode and its blueprint tools.
KnoxBuildworks.MaxPlacementsPerBlueprint 1000 50-5000 Maximum planned entries in a blueprint.
KnoxBuildworks.BlueprintRadius 200 20-2000 Half-size in tiles of the allowed blueprint design area.
KnoxBuildworks.BuildXPMultiplier 1.0 0.0-10.0 Multiplies XP awarded by Knox construction.
KnoxBuildworks.WellWaterMode Infinite Infinite / Limited Controls water stored by player-built wells.
KnoxBuildworks.WellCapacity 1500 1-10000 Maximum water in a limited well.
KnoxBuildworks.WellInitialPercent 25 0-100 Starting fill level of a limited well.
KnoxBuildworks.WellHourlyRefill 3 0-100 Hourly refill of a limited well.
KnoxBuildworks.WellRainRefillMultiplier 1.5 0-10 Multiplier for rain refill.
KnoxBuildworks.RequireConstructionPaint true on/off Requires paint for applicable construction finishes.

A BlueprintRadius of 200 permits a design area extending 200 tiles from its anchor in each horizontal direction (a 400x400 square).

Client Mod Options provide:

  • F7 catalogue keybind;
  • toolbar button visibility and planning inventory visibility;
  • debug logging and profiling;
  • panel opacity, tone, contrast, icon and preview sizing, and tile backgrounds;
  • pinned recipe/blueprint tracker alignment;
  • automatic or manually dragged tracker placement;
  • opacity;
  • accent-bar side;
  • icon-plus-text or text-only tracker content.

The catalogue gear exposes appearance controls and applies changes as they are adjusted. These UI choices are local. They do not grant any construction or blueprint permission.

  1. Install identical Knox Buildworks, ElyonLib and Knox add-ons on server and clients.
  2. Ensure all definition JSON files are manifest-listed on each machine.
  3. Keep the per-save override file identical where it is in use.
  4. Enable debug logging while validating a new mod pack.
  5. Have a non-admin client join and confirm it receives an integrity-accepted state before testing construction.

The server compares the content-hash identity for all active definition files and overrides. A mismatch intentionally blocks Knox construction and blueprint changes for that client.